📅Upcoming
- Feature Ideas Expanded
Create Fishing Guilds
Found & join: Players can spend a set amount of $FISH to establish a guild, then invite up to N members.
Shared perks: Guild-wide yield boost that scales with total staked $FISH; unlocks special “school” rods or skins.
Guild quests: Weekly group objectives (e.g., catch X total $FISH) that award bonus fragments and leaderboard points.
Treasury: 2 % of every member’s claim funnels into a common wallet the guild votes to spend on upgrades or prize pools.
Consumables
Bait packs: Single-use items that raise a rod’s yield multiplier for the next 24 hours.
Repair kits: Restore durability once that mechanic is live, avoiding downtime or replacement costs.
Lucky lures: Increase Daily Spin odds for rarer rewards during the next spin only.
Distributed via Daily Spin, leaderboard chests, or limited-time shop drops—creating short-term burn sinks that balance emissions.
Fishing XP
Leveling curve: Earn XP for every claim, spin, or guild quest completed; higher levels unlock cosmetic rod frames and small passive boosts.
Skill trees: Choose specializations (e.g., “Yield Master” vs. “Spin Savant”) that grant tailored perks without power-creeping base rods.
Prestige cycles: After max level, reset for a badge and permanent +0.5 % yield—encouraging long-term engagement.
NPCs (Non-Player Characters)
Harbor Vendor: Sells time-limited consumables and buys surplus items at a discount, stabilizing in-game markets.
Quest Giver: Offers rotating solo missions (e.g., “catch 1 000 $FISH in 6 hours”) for XP and exclusive cosmetics.
Guild Registrar: Handles guild creation, escrow, and dispute resolution via on-chain smart-contract calls.
Dialog and lore snippets add narrative depth while guiding new players through complex systems.
These additions deepen progression, introduce new token sinks, and weave social cooperation into the core loop—keeping the ecosystem vibrant long after players buy their first rod.
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